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Maya

Ball with Tail

1.3

  • 1. Find some references, watch the movement of the squirrel tail when running regularly and make a planning.
  • 2. According to the planning, creating the draft of ball with tail animation.
Feedback 1
  • 3. After feedback 1, I further improved the tail.
    • The tail is remarkably animated, sweeping in wide, fluid arcs, bending with supple grace, and flicking at lightning speed instead of being stiff or straight.
Feedback 2
  • 4. After feedback 2, I further modified the tail and completed the final project.
    • The tail’s position has been shifted, and the bounce now follows a smoother, rounded arc rather than a triangular path.
  • 5. CONCLUSION: I would call this a genuinely tough brief. The key is learning to master the tail. This project is like a combination of the bouncing ball and pendulum. The force on the tail follows the movement of the ball, and the force from the tail root to the tail tip is also transmitted. It doesn’t want to swing so mechanically like a pendulum because it simulates animals,. It is flexible and light and looks more alive. I’m still mapping the rule behind that illusion because I want to own it and reuse it, not just copy it.

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