Categories
Maya

Body Mechanics

1.6

  • 1. Find some references, observe frame by frame and make a planning.
  • 2. After some feedback and a lot of struggle on my own, I decided to simplify the final product. Then I redrew the planning.
  • 3. According to the planning, creating my draft animation from side to side.
Feedback 1
  • 4. After feedback 1, I further improved my work.
    • The space and timing between frames were adjusted to make the overall movement more smooth.
    • Based on the movement pattern of the bouncing ball, the center of gravity’s trajectory is made to match it, becoming closer to a smooth circular arc shape.
Feedback 2
  • 5. After feedback 2, I further improved my work again.
    • Change the initial action to make the character appear more relaxed.
    • Change the arm and leg controllers makes the whole jump smoother and the character moves more vividly.
Feedback 3
  • 6. After feedback 3, I further improved my work again and again, yeah~
    • Change the position of the arms so that the left and right hands are out of alignment in the side view, making the final result more interesting.
    • The legs are the same.
Feedback 4
  • 7. After feedback 4, I further improved my work again, again and again, hahaha~
    • Make the final adjustments to the overall work, including the details of the feet, the positions of the arms, the spaces between frames, and so on.
  • 8. CONCLUSION: In this project, I learned if the bones stand right, the character feels alive. I moved the center of gravity and added one frame; suddenly the weight looked real. And adding small changes to the movement makes the character more real and the animation more fun.

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