1. Find some references, observe frame by frame and make a planning.
2. After some feedback and a lot of struggle on my own, I decided to simplify the final product. Then I redrew the planning.
3. According to the planning, creating my draft animation from side to side.
Feedback 1
4. After feedback 1, I further improved my work.
The space and timing between frames were adjusted to make the overall movement more smooth.
Based on the movement pattern of the bouncing ball, the center of gravity’s trajectory is made to match it, becoming closer to a smooth circular arc shape.
Feedback 2
5. After feedback 2, I further improved my work again.
Change the initial action to make the character appear more relaxed.
Change the arm and leg controllers makes the whole jump smoother and the character moves more vividly.
Feedback 3
6. After feedback 3, I further improved my work again and again, yeah~
Change the position of the arms so that the left and right hands are out of alignment in the side view, making the final result more interesting.
The legs are the same.
Feedback 4
7. After feedback 4, I further improved my work again, again and again, hahaha~
Make the final adjustments to the overall work, including the details of the feet, the positions of the arms, the spaces between frames, and so on.
8. CONCLUSION: In this project, I learned if the bones stand right, the character feels alive. I moved the center of gravity and added one frame; suddenly the weight looked real. And adding small changes to the movement makes the character more real and the animation more fun.